I found myself considering what to stir up into my next tale and watch what pops out tonight when a thought of sheer whimsy struck me. While looking over a detailed write up I did on one of the races that populate Requiem I discovered there was quite a bit of detail just sitting there. Now, while it was structured, and still is, for being included into a d20 role-playing game I couldn't resist an urge to share. Bear in mind this may not be a regular kind of post, and one I may or may not repeat for obvious reasons.
But here now, just because it feels right, I present the Gael-Noir, rules and fluff and all. Enjoy, and please, let me know what you think. If your familiar with the d20 system, this should be perfectly understandable. I guess in a way this is a sample or glimpse into something I've tinkered with since I was around 9 or 10. Be kind and please, if nothing else respect my intellectual rights. 
Stern and disciplined the Gael-Noir have upheld their ancient traditions  for ages. They have become symbols of intelligence tempered through  deep faith, however even they are not without mirth or frivolity. When  threatened these frail and demure beings show their true worth wielding  uncanny psionic abilities and cunning technology with deadly precision  and grace.
Personality
The Gael-Noir are a mature and  long lived race. They often take time to weight the importance of events  with patient indifference before rash judgment or action. Gifted with a  keen mind many Gael-Noir spend their youth satisfying their curiosity  rather then filling their pockets with riches. A skilled and well versed  Gael-Noir is often seen as being wealthier in their society than any  Kry-Santhian merchant. Dedicated and loyal a Gael-Noir is slow to befriend but true to one made. And woe to anything that strives to stand  between a Gael-Noir and something they set out to accomplish.
Physical Description
Gael-Noir  are on average between 4 and 5 feet in height with a rare few rumored  to be juct under 6 feet. Their often found weighing between 80 to 130  pounds. However all Gael-Noir possess a natural grace and frailty. Their  skin is pale, often with subtle shades of gray, purple or blue. Their  eyes are large, with solid irises that can vary from blue, gray, orange  or even purple. All Gael-Noir are completely hairless, devoid even of  facial and body hair. They tend to prefer simple garments and forms of  dress that are functional and comfortable. Even jewelry is little seen  in Gael-Noir society save as symbols of office, authority or as signs of  self mastery of psionic ability. Many races tend to view Gael-Noir as pinnacles of aesthetic beauty, admiring their angular features and humble  looks. Gael-Noir reach maturity around 150 years of age and can live to  be upwards of 900.
The Gael-Noir do not, however, require sleep  as some species do. They instead enter a 4 to 6 hour meditative state,  granting them the benefits of a nights sleep. During this period they allow their minds to review history lessons from their youth, learned  accounts of ancestors, as well as mental exercises and self training.  The Gael-Noir may also forgo even this need by tapping into their innate  psionic reserve and may draw sustenance and renewed vitality from  their own psionic energies enabling them to go for 24 hours without  food, water or even rest once they have tapped their inner reserves.
Relations
Gael-Noir  often view Terrans on the whole as trusted friends and allies, having  proved themselves so over the years of friendly coexistence. They do  however still find them to be somewhat less than enlightened. The  Krynean Tribes, though, have earned respect from the Gael-Noir for their  deep sense of honor and committal to free their home-world, and others from  the onslaught of the Uraor. Even at the cost of their own civil peace.  They see in the mighty Pathenians a seemingly intellectual brother they  can meet on equal terms while they find the Vel-Teh to be somewhat  misguided. The Kry-Santhians however seem to a point of contention among  the Gael-Noir as they appear as trivial and petty, concerned too much by  things made or money gained. However it is a point of pride among the  Gael-Noir that no lesser being is ever treated with anything less than  the polite and civil etiquette of the Gael-Noir.
Alignment
The  Gael-Noir as a whole care greatly for the safety and security of  others, causing them to lean towards Good more than not. Focused and  dedicated towards their ancient traditions the Gael-Noir lean strongly  towards law. However, some still harbor strong ties to the freedom and  self expression of the gentler side of chaos.
Gael-Noir Worlds
Gael-Noir  often inhabit worlds of simple natural beauty, going to great lengths  to exist there without harm or damage to their environment. Gael-Noir  cities are often carved from living crystal and stone, or interwoven in  majestic living wood. They have developed effective methods over the  ages of growing food and herding livestock in almost any terrain. They  do rarely exist in large numbers though, instead choosing to exist in  small clans of no more than 150 to 175 members. Needing little due to  self reliance very few outsiders have routine dealings with the  Gael-Noir. 
Religion
As a race, the Gael-Noir have no  central religion. Instead they practice a monastic dedication to their  unique racial understanding of psionics. They spend years dedicating  themselves to the art of focusing mind and spirit into a singular force  that keeps them in harmony and unison.
Language
The  Language of the Gael-Noir is actually a hybrid form of communication.  They speak their fluid common tongue of Norian, with it's complex grammar in public and use it for the basis of their commonly circulated  literature. But they reserve their deeply intoned and chant like Gael  for songs, poems and recitals of their traditions.Many other races have  taken to using both Gael and Norian in their own art and literature due  to it's old roots and deeply intoned meanings.
Names
A  Gael-Noir, when coming of age, selects their own unique name. Their  name is usually a combination of Gael or Norian words they use to  identify themselves. This sometimes is done by selecting an ancestors name  and adding another word or modifying it slightly to show connection as well as  difference. They also take on the name of their clan which they always  use before their own name.
Male Names include; Aramil, Aust, Eni, Hei, Ivellion, Sesh, Sevaris, Therimor, and Vael
Female Names include; Anavaris, Corinale, Delinia, Eidoru, Ielenia, Layne, Valanthe, Zorshea
Clan  names(Common Translation); Anaril(Starlight), Caelimbar(Wind Wind),  Galenoden(Moon Whisper), Liadon(Silver vein), Nailo(Nightbreeze)
Adventurers
Gael-Noir  often take up adventuring out of wanderlust or a desire to appease  their curiosity, often in their youth finding the constant exposure to  new experiences appealing. Often finding themselves to be less rash as  Terrans Gael-Noir often take up roles that grant them more care and judgment in their actions as well as freedom to travel. Gael-Noir often  find themselves as curiosities while traveling through use of their  psionic training, often enabling them to locate new techniques and  constantly hone themselves. 
Racial Traits
- Gael-Noir are medium sized creatures
- Base speed of 30 feet
-  Gael-Noir receive a +2 to Charisma and Wisdom, but suffer a -2 to  Constitution and Strength. Their wisdom and inner will drives them but  their bodies have suffered at the cost of their mental disciple.
-  All Gael-Noir begin with 2 power points in addition to any gained by  feats or class. This is due to their natural psionic ability.
- All Gael-Noir begin knowing 3 simple psionic abilities;
  - Resiliance - As an immediate action a Gael-Noir may expend a power point to gain a +4 on her next saving throw.
   - Resistance, by focusing their psionic auras around themselves a  Gael-Noir may lower damage taken by 2 points per power point spent.
  - Repletion - A Gael-Noir may forgo the need for food or water for 24 hours at the cost of 1 power point.  
- Psyche  Strain (Ex) – A Gael-Noir’s psyche is abnormally strained by cybernetic  implants. Each such implant causes undo stress on the Gael-Noir’s mind  and spirit causing them a cumulative -2 penalty on all manifester level  checks and costs the Gael-Noir 10% of the implants cost in XP (This is  in addition to any other XP costs of the implant). 
- Gael-Noir gain Autohypnosis and psicraft as class skills. 
- Gael-Noir begin with both Common and Gael-Noir Languages
- Gael-Noir treat Psionic Steel as a martial weapon instead of exotic and are automatically proficient with a Longblade.
- Favored Class; Ghost for Males and Nomad for Females
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