Colossatron: Massive World Threat – An
Android App Review.
First
off; full disclosure time folks. For the record and in case you aren’t familiar
with my situation I am a disabled husband and father of four. So, what that
means without putting to fine a point on it is that I don’t have a lot of
flexibility with my finances. In short, when it comes to things like apps in
general I never ever have the luxury of purchasing them. Instead I make do on
the vast array of free apps, Amazon’s infamous Free App of the Day, and on
occasion a promotional credit. The later is what I have to thank for the
subject of this review.
Now,
with that bit out of the way, allow me to continue. Like I said; I recently
found myself with a promotional credit on the Amazon App Store and since I
never purchase apps I was in a bit of a peculiar position. What do you do with
an available credit towards apps when you yourself never can consider buying
them? So I began actively looking through the various offerings and tried to
weigh my options. Even if it was just a promotional credit and not my own cash
I wasn’t about to simply throw it around wastefully.
It
took me quite some time (I primarily scouted around sporadically here and
there) before I stumbled into a game that both showed some promise and
continually kept popping up. Still hesitant, I cross referenced its reviews and
preview info on multiple app stores to better get a feel for it. Sadly I am
just not one of those people who can comfortably snag something like an app
without some careful thought. Maybe it’s the knowledge that dollar signs are
attached but in any event I had to rule out some potential pitfalls first.
What
I found when I finally took the plunge and clicked purchase was an absolute
delight to be blunt. Colossatron proves a positively enjoyable experience that
can be described as simple complexity or if you prefer, complex simplicity.
What I mean by that is the basic core mechanic of the game is one that is
arguably so simple, yet in its simplicity there is a satisfyingly complex
blending.
You
are the title character of the game, Colossatron, a robotic dragon like
creature that crash lands from space to declare itself a literal “Massive World
Threat.” As it rampages through cities and towns colored body segments appear
that you can drag to join with Colossatron. Each color has a different type of
function or capability. For example red segments sport missile launching
turrets while blue blasts electricity. But the interesting angle doesn’t lie in
the basic primary colored ‘powercores,’ but instead in mixing and matching
them.
Just
as we all learned in elementary art class; if you mix two primary colors you
can get a secondary one. Want to put a red piece next to a blue? Surprise! You
then get a purple piece that replaces the previous two (and I might add
provides a potent rail gun to blast foes). Put three sections of the same color
in a row and they will morph into a superior version of themselves with all
three joining into a single piece.
By
combining these different sections in a variety of ways you can drastically
affect how Colossatron causes catastrophe. If you focus on fewer more refined
powercores you can enjoy some satisfying superior firepower, but at the cost of
your survivability. Instead, if you are determined to stick with a longer
string of smaller segments you can handle much more punishment but struggle
with dishing out that devastation.
And
if all this wasn’t enough for you, you gain access to unlocking an array or
upgrades via an in-game armory purchasable by ‘prisms’ you obtain during each
city. Or, after defeating a zone’s capital you open up new gadgets that provide
you with flexible new powers or abilities to enhance your play style. Your
gadgets are even changeable, albeit at the cost of prisms.
Between
each city in a zone you also gain access to a handful of other options
available to you for purchase via the in game cash you constantly accumulate by
destroying everything in your path. You can purchase additional powercores
(which you can click on to rotate through the different colors before
connecting), repair all your powercores at once, or buy special power ups like
shields, mega bomb and rapid-fire. And, unless you have already unlocked a
gadget to do so at will, you can pay to reconfigure your various sections into
an alternative order.
All
in all, these seemingly simple elements manage to masterfully mix into a complex
creation of fun. Each zone is a similar series of scenarios that once you get
the hang of is familiar but still challenging. And, should your Colossatron be
defeated you have the option of reforming him back to the state he started the
level with at the cost of some prisms. If you can’t afford to do so, or simply
find it more prudent not to, you can allow the set back to start back at the
first city. You do keep any cash or prisms however, and I find that at times it
can be wiser to do so.
The
prevalent themes in the plot are pun-filled cheese that never takes itself
seriously and even pays homage to 80’s/90’s animation. There is an antagonistic
military figure known as “General Mustache,” for example. A desk bound news
caster chronicles your exploits while his intrepid field compatriot is ever on
the scene to relay breaking updates. The entire story is simple and satisfyingly
enjoyable.
My
only caveats I can highlight are the fact that at times the chaos of your
never-ending campaign of carnage can be a little overwhelming on the screen and
cause you to lose track of things slightly. Coupled with the fact that your prisms
are used to unlock various mechanics or revive yourself – a feature that you
can purchase more in game with real money is potentially a problem for less
patient players. I’ve never had any trouble with beating zones and moving
forward on my own, all that has been required is some patience and playing my
way back through the zones cities.
I
haven’t beaten the game yet but I do get the impression that it isn’t exactly
going to be much longer so if you have issues with short games that might
bother you. But for me the game is so much fun as it is that I can easily see
myself simply starting it over as soon as it ends. The game does allow for
players to replay previous areas in a ‘survival mode,’ to try and best their
friend’s high scores online. I haven’t tried this aspect yet and in truth see
no real appeal in doing so. However if that is something for you it is an
option.
Colossatron:
Massive World Threat is a game that is easily worth its $0.99 price tag in my
opinion. I’d give it 4 ½ out of 5 stars no question. My only reservation that
might keep it from a five star rating would be the fact that others might see
the in app purchasing element a requirement for being successful in the game
and I would be thrilled to see it perhaps a tad longer in length ( with more
areas or slightly different tactical challenges for some). Everything aside;
Colossatron is a blast that excels at playing for short sessions to kill time
or relax. I may not ever have experienced it otherwise but I am glad I was able
to – it’s a load of world wrecking fun.
Colossatron is available on iTunes, Amazon, Google Play and many more.
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