Friday, December 13, 2013

Take it Personally, Just Don’t Keep it.



Take it Personally, Just Don’t Keep it.

I think it is an almost undeniably safe conclusion to admit, that by this point, everyone has heard the age old cliché; “Don’t take it personally.” It is typically the first advice cited to anyone who might even remotely ever have to bear the brunt of some rather blunt criticism, and even more so may be one of the most reiterated lines used for comfort(even if it mostly fails in that regard).

Now, I’ve been finding myself of late with a wandering mind as I’m left with little else to occupy me besides idle contemplation. In case you’re unfamiliar, I’ll give you the condensed version; I’ve been dealing with Carpal Tunnel in my right wrist and after only just recently having had surgery I’m still what you might classify as ‘on the mend.’ As such I find myself with ample time to consider many things, primarily in an effort to preoccupy myself.

Honestly, there is only so much Solitaire you can mindlessly play before it’s starts to remind you that you’re only doing it because there is little else available to you. And while you could read endlessly there is always that nagging whisper in the back of your mind to remind you that if you do you’ll eventually exhaust what supply you have of enjoyable material. Then there is television… if you’re fortunate to find anything enticing enough to interest you on.

No, for me the habitual ritual of daily writing was an enjoyable part of my day. It was one that helped to provide me with structure and a sense of accomplishment. I won’t lie, I do miss it. But as you reflect on things, ironically enough, some issues blaze with a light of their own and just refuse to be cast aside.

To be fair; I’ve been scribbling little tales and the like for a good long while. In all that time, you can rest assured that I’ve seen more than my share of scathing reviews; I’ve been the receiver of both praise and ridicule – even silent indifference. And that is to be expected, honestly. In fact, I’ve always welcomed any form of feedback, as it helps you refine your work.

However, I have learned one little pearl of wisdom from my experiences, and even if it lacks any value to most it might resonate with some so I’ll share it here:

It is always personal.

Take it personally.

Just don’t hold onto it, try to remember to let it go.

What I mean by that is quite simply, anyone who makes something does so by placing part of them into their craft. Everything they make is personal to them. It reflects on them. Want to insult a cook? Speak ill of their food. Want to see a child cry? Tear apart the first book report or essay they attempt by pointing out every grammatical error, misspelling or improperly cited reference. It may just be a trivial thing to you, but, try as they might nobody can completely separate their selves from something they worked on.

For example; I recently stumbled on a review of the first serial-styled bedtime story I wrote for my kids. It was apparently very poorly received by the reader. In fact, the summary of the entire critic apparently only merited 2-3 very very concise sentences. The tale was little more than a novice approach to a bedtime story for small children. I believed I had clearly established it as such and even had gone on to clarify that it was, quite simply, something designed to be read to kids as young as 5-6 even. It wasn’t high brow literature meant for debate or deep meaningful contemplation. The wording, the characters, even the plot was shaped to be easy for a child to grasp, to enjoy.

A child could readily notice that at the beginning the young hero is terrified of the dark but that by the end he has grown to overcome his fear. That, while basic, is character development. The central character changed because of the events of the story. But, apparently, one issue with the story was that there was no character development.

Now realistically, I could by all accounts just ignore this person’s opinion and relegate it to something that didn’t exist to me. I could just as equally allow it to fester up inside me until it ate away and tried to turn me into some angry net-troll strolling about to lay siege to any negative comments. Neither avenue seems altogether healthy to me personally.

But what I will do is take such criticism personally – allow it to both motivate and enlighten me. I can’t please everyone, nor do I care to try. However, I can decide that next time around I’ll make it a point to approach my work with a better eye for what I’m trying to do and how well it manages to meet that goal. I can use it; help it to keep me passionate and the try to remind myself that it was just one opinion of a single soul that I have never known.

They didn’t know me either. Perhaps in the future though another will stumble on to one of my little yarns and find something enjoyable because of this. Then I can take that new smile just as personal before setting it aside and moving on. Because, it’s always personal; just don’t let it stay personal.

Wednesday, November 27, 2013

Think; Thank.



Think; Thank.

Yeah, it’s that time of year again – the inevitable annual time to reflect on so much of our lives. Now, to be fair we really shouldn’t wait around to contemplate such matters only once or twice a year. But it seems like there is something about the Holidays that manage to remind us, if we take a breath to slow our pace. Perhaps it is a byproduct of the seasonal weather, the almost mandatory requirement to gather and spend time indoors. Whatever the reasons are, they are irrelevant. The point is what matters; it is time everyone paused to think about gratitude.

Whatever that means to you; embrace it.

Whatever you’re thankful for; celebrate it.

And whatever blessings are in you’re life; acknowledge them.

The simple truth is an undeniable fact: we aren’t here forever and in that brief time we can’t afford to waste a single moment taking anything for granted. For example, I’ve been granted a unique perspective of late. For the last few months I’ve had to deal with the limitation of the denied use of my right hand or wrist. In short, I have spent a third of this year trying to adapt as best I can.

And, as odd as it may sound, I am deeply grateful for the experience. It has been trying, frustrating even, but it has been humbling. From this time I’ve learned a lot about solving problems creatively and how to put pride aside and trust in the aid of others. This can be difficult when you’re used to being the one who is relied on.

Which leads me to something more of us take for granted, friendship. Family is a precious and powerful bond in our lives, but it is the fire of friendship that lights our darker days. Where our family is there to anchor us, to support us, we need friends as we walk our own road. It is our friends who help us shoulder so many burdens; it is they who help us as we grow to understand who we are.

I have had the fortune to have had many treasured friends throughout the course of my life. Each and every one I cherish deeply, and my only regret is that so few of them remain in my daily life. Time, distance and life have a way of drifting people apart – but they can never truly separate them or the memories they will forever share. I am forever indebted to my friends and the times we shared. It’s something I am truly thankful for.

We should all be so fortunate to have so much to be grateful for. Take a moment for yourself and really consider that. Ask yourself; what are you truly thankful for? Whatever answer you find, embrace it, cherish it, and celebrate it. Show others you recognize and/or appreciate them or what they do. Don’t waste anymore time and do not wait around for another Holiday to remind you.

You’re mission, whether you choose to accept it or not is to think thank.

Saturday, November 16, 2013

November.



November.

November has always been a special month for me; it holds a unique place in my heart for so many reasons. For starters it’s perhaps the highlight of my favorite season: Autumn. Then there is the fact that it is also the annual celebrated National Novel Writing Month or NaNoWriMo for short. Not to mention that it is also home to my yearly “Date of Manufacture.”

But sadly, I must confess I’ve never ever taken part in NaNoWriMo. Nor did I have any desire to do so this year. This as a writer, even a humble hobbyist one, does leave me with a fair measure of shame. But it is a reasonable argument, easily understood that any writer suffering through some rather unpleasant Carpal Tunnel might shy away from attempting any such feat.

Now, I am going to be honest here – I am not writing this as an excuse or even an explanation to make me feel better. The simple point I may be stumbling my way towards is that the first two letters in November form a very basic word; no. That being said I believe that anyone who found themselves suddenly limited in all that they could do for themselves might find the word ‘no’ a blaring, nay, a blinding focus for their thoughts.

How easy it is to loose sight of so much by simply narrowing your gaze to look upon all that is beyond you. Our van’s power steering pump died on us; I was powerless to repair it one handed. The washing machine’s clutch finally failed us – no roaring to the repair on that one either. Open a brand new pickle jar for my 4 year old daughter before bed? Nope. It was yet another task demanding a pair of working hands.

Yet, as humorous and frankly overly punny as it might sound – there is light at the end of the Carpal Tunnel. And the irony is nothing short of poetic. Monday morning, on my very “Date of Manufacture” no less I’ll be going in for surgery to release the pressure imposed by my Carpal Tunnel on my Median Nerve. This means that in a matter of time I could very well be on the mend.

Furthermore, there have been far too many blessings bestowed upon me and my family to dwell on any limitations of limbs. While trying to place what limited funds available to me onto a prepaid debit card a regrettable error occurred leaving me with just under what I needed to order a part for our washer. When I tried to recover I discovered myself painfully short – possessing the “minimum amount” but a dollar or two shy of the $3 loading fee. A kind hearted stranger provided the missing amount warmly, and while I fumbled to thank her she was gone before I could reinforce my gratitude.

And that is but one testament to the aid I have received. My devoted Wife herself has helped tie my shoes daily and open pill bottles. My loving Mother has brought me drain cleaner when our kitchen sink defied us and helped me find solutions for problems just out of my own reach. I’ve been blessed with so many supportive figures and generous souls that it is truly difficult to not smile and be grateful.

I guess you might say that for me at least, there just is no no in November. May we all be so fortunate.

Saturday, October 26, 2013

The Delight of a Dozen.

Twelve years ago, in a sleepy little church and with but a handful of treasured loved ones near two idealistic romantic youths said those fateful words that bound them with a sacred oath.

For twelve long years we have weathered winters together, and strolled hand in hand through summer suns. Over a dozen passing sets of seasons we have watched fall drape the land about us in a kaleidoscope of color, only to look on as spring sewed greenery anew. It has been a long road and one not without its own difficulties. However, I must confess it seems at times to have passed us by in a mere blink of the eye.

I'd not dare trade a single day of my time being married to my maiden fare for anything under the sun or moon. Nor have I ever truly regretted saying those cherished words. In deepest and solemn truth I do unequivocally exclaim that I look forward to the next dozen years and more with excited glee.

Twelve years ago on October 27th I vowed that 'with this ring, I thee wed.'

It is only fitting that on the anniversary of that day I can still proudly proclaim; that with this ring I remain, and forever shall.

Eternally and faithfully devoted to my loving wife Teal Rae Johnson Gill. May I be blessed to have you at my side for a few dozen more.

  

Saturday, October 12, 2013

When The Repair Man Needs Repair.

It's 10:54 p.m., and I'm sitting burdened by a series of puzzling thoughts. For one; what do you do when it is the repair man who is in fact the very thing in need of repair?

Two days ago I managed to see an orthopedic specialist regarding my right hand/wrist. Long story short there was an ever so pleasant injection into said wrist to try to determine if any relief could be had and the potential necessity of surgery. Now, here I sat two days later with marked improvement from the constant numbness and tingling but still struggling with some pain, not to mention reduced function.

The problem is that I find myself looking up at a spinning coin, on one face is the expected fear and worry ever present, and on the other a shinning glimmer of hope. I can even hear the familiar Twing of it on the air as it has been cast aloft. But my problem is the uncomfortable uncertainty.

I stepped outside today to take a look at our van, its our only vehicle and recently it decided that its power steering pump just didn't want to work. Now, granted this could be a irritating nuisance in itself, but it also serves as a key component of the braking system. No steering, no braking. I've managed to get it to straighten back out before, but back then I had two working hands. I say that because today I had to shamefully admit that something I have done a million times, a woefully basic task was beyond me. I couldn't remove a fuse with my right hand to check it. The hand just wouldn't work right, it shook violently, refused to grip or hold - I just couldn't do it. I found myself awash in a mixture of fury and torrential tormenting terror. My left arm couldn't manage the needed angle to reach well enough either.

Which brought me back to thinking. I look to my right hand and I see a technician with tools to hand and the knowledge to make use of them, but lacking the ability to combine those two aspects. A scribe unable to scribble. And then I look upon my left and I see possibility.

So whether surgery restores me or simply allows me a lesser degree of function than before I have to keep my eye on the coin of chance. Even if surgery isn't an option and something else is, I have to keep faith that I'll adapt - I'll survive. I've weathered many a storm from birth, and something tells me there will be many more to come. It isn't the events that determine the course of our lives, it is where we decide to tread from those events that define us. 

Sunday, October 6, 2013

Can You Spell, DM.



Can You Spell, DM

As a final stop on my little jaunt through the final D&D Next playtest packet I thought I might focus my gaze upon two main areas as yet untouched; the Spells and DM Guidelines to be exact. Along the way I’ll try to sprinkle in a dash or three of any commentary regarding anything overlooked thus far. So, without wasting anymore time; let’s begin, shall we.

First, we’ll start this survey by diving directly into something fun; spells. Dungeons & Dragons wouldn’t be complete without its essential element of magical marvels. And even with enchanted items or ancient artifacts, no party is quite the same without a spell slinger among them. No matter if you’re a player who prefers to play a casting capable character or not, everyone recognizes a familiar spell or two. And it doesn’t take a mage to appreciate a well placed spell blast when the party’s back is to the wall.

  • Pete and Repeat are Looking at a Spellbook – In the past there has been a longstanding pattern of some spells existing in a series of staggered variants. A small, medium and large version, if you will. Instead, such spells are now just a single base spell; one that if cast using a higher slot scales in proportion with adjusted effect. No more juggling how many cure light wounds, moderate etc you have prepared. Now you just cast a cure wounds spell, and if cast in a higher slot it simply cures with increased potency.
  • A Tool for Every Toolbox – Often overlooked, cantrips are a caster’s most basic and useful spells. After years of repeated castings through training or daily use they are now etched upon the magic user’s mind making them almost effortless to cast. This ‘minor magic’ isn’t just some arbitrary handful of options you start the game with and collect dust. Classes like mages and clerics have access to ranged attack cantrips, providing them with magical attacks available each turn. Useful utility spells allow for spellcasters to keep handy tools at their disposal at any time.
  • Sometimes it Takes Some Time – Not every spell, cantrip or otherwise, is designed strictly for use in the spur of the moment. Rituals exist as version of a spell that takes longer to perform, but doesn’t expend a spell slot. For example a mage might choose the ritual for Find Familiar if they wanted to summon and bind a spirit that takes the form of some animal to their service. While the ritual itself takes resources and time its results are permanent. So, while spells can be slung in the heat of combat there are also others well worth the time to take to do them.
  • Don’t Panic, Your Magic Isn’t MIA – I have yet to meet a seasoned veteran player yet who doesn’t have a roster of must have spells they always start the  game looking for. And, should they find them absent, they might just react like a kid missing their favorite toy. Granted, that last bit was just a joke – but in truth some spells have a heritage all their own and a sacred place on a spell list. If magic missile was no more, I think there might be a crying chorus calling foul. So rest assured; legends like magic missile, feather fall, goodberry, prestidigitation, melf’s acid arrow and so much more are all still around. Not only that, but I can attest that I don’t think I have found any classic spell so far that isn’t true to its roots.
  • Shiny and New – The spell section isn’t just a collection of old and moldy greatest hits dusted off with a fresh paint job. Included among the familiar faces are some nice new ones. In fact, I have long been a less than enthusiastic fan of rangers getting access to spells; just never felt right to me. However, I can honestly concede that the spells available to a ranger now not only fit, but they feel right without making a ranger seem like something else. Spells like swift quiver, hail of thorns, and hunter’s veil all seamlessly interweave into the classes image. While other new spells like fire seeds, thunderous smite and sacred flame shine as additions to other classes. (I fully understand that not all of these may be new or never before seen spells, just trying to highlight a handful of standouts.)

Moving along from fun towards more function, allow me to tread into the realm of the DM Guidelines. Fear not however, I have no intention of laying bare all those mischievous machinations players are certain must be grinding away against them in such sections. (Another joke in case you missed it, DM humor can be somewhat like that of the British; dry and an acquired taste.)

  • When to, When Not to – A bit of sage-like advice that I wouldn’t be surprised to have been cited as its source of origin being the venerable Gygax himself starts the DM Guidelines section off. One might have alternatively titled the segment; “When to stroke your beard like an evil mastermind with a grin, and when not to.” All puns aside, it is an essential skill that is valuable to any DM; knowing when to roll the dice and when not to. Not every action taken by players should require a check; the dice are just a tool.
  • The Broad Basics – When you talk about covering all your bases, it’s easy for some areas to manage to be overlooked by the time you get to something like the DM Guidelines. Little things like; how do you deal with a pc falling, are kobolds nocturnal, and what dc you should set for a check based on its presumed difficulty. Impressively enough, everything looks to be covered and laid out in the Guidelines making it a more than capable framework ready to be put to use. Things like setting dc’s, hazards, dealing with ability checks, creature sizes, lighting, dungeon features, exploration tasks, travel pace, weather, encounter and reward building, all the way to an example of play are all covered and then some.
  • Can I See Your Cartographer, Please – Maybe it’s a sign of my age but I can remember every game session we played there was always one player assigned the task of map-maker. As we made our way cautiously down into the depths, they studiously scribed our journey down onto paper to illustrate the descriptions from our DM. Now there are grid sheets with terrain tiles, apps and a variety of other software to use instead. But, no matter how you track it, visualize it or handle it; having a map is handy both in character and out. For us, our map-maker’s character often also took to the task of making a map in character as well. As such in the new rules players can employ a number of useful tasks while exploring; including making a map. So, trust me; if there are rules mentioned in the DM Guide alongside the likes of keeping watch to avoid an ambush – be they map making or navigating etc – then odds are they’re the kinds of things a party would be wise to pay heed of.
  • The Might of Math – Say it with me now; elegance is effective and easy. One part of a DM’s job is to fairly form which monsters will be encountered on the adventure. There have been a variety of ways this has been handled in the different editions and some have been a little less than a lightening to the workload, so to speak. Well, now everyone behind the screen can sigh with relief; because things just got simpler. Have a party of 4 1st level pc’s looking for an average difficulty fight? You reference a simple chart with 3 columns; easy, medium and hard with a row along the side for level. A quick glance on the line for 1st level reveals a value for an average fight that you then just multiply by the number of people in the party. The final result is your xp budget for the encounter. With that figure you can go shopping for bad guys to battle.
  • What’s It Got in It’s Pockets – The flip side to a DM’s duties is one that actually goes hand in hand with what monsters the heroes face. It’s the details regarding how to reward them. Now, when you were shopping for monsters you already established part of what to reward them with by your xp budget itself. That is to say, your xp budget is also the xp your heroes will be rewarded with by defeating the monsters. To determine what more tangible rewards might be available a series of tables are provided based on the kind of treasure complete with how to use them to generate random loot. A DM doesn’t have to use them, but it is a handy reference if you need to throw a quick horde or modest stash together.

Some miscellaneous things to mention:

  • Step by Step – Want to make a character of your very own? Included is a step by stem walkthrough to guide you through the process. It details what choices you have to make and points out some things to consider in fleshing out your adventuring hero to be. Including some explanation of key basic terms and aspects of how to describe your character or what to do beyond 1st level.
  • But How Do You… - Another prized gem is the How To Play section, which, ironically enough explains precisely what its name implies. Gathered here are the rules on how you make an attack roll, what an ability check is and how advantage/disadvantage works. In short; everything from saving throws and skills to movement and attitudes/reactions are explained. Combat, taking damage and healing are described. Even the various conditions with which a character might be afflicted are defined. Everything short of what a DM might need to know is provided in surprisingly easy to understand terms.
  • We Don’t Need Your Sheet – Also included is a pdf character sheet for you to use with your own characters. It’s fairly basic all things told but kind of amusing too. The digital record allows you a layout with all the standard info arranged in little areas to fill in. Including some little bubbles you can fill in and label with a name to track ammunition, potions or torches complete with a simple icon to designate them. Everything is very straight forward and serviceable, albeit lacking in style. But then again, this is a sample intended for use during the playtest; it could just as easily been a collection of empty lines you could fill out like a sheet of notebook paper. Wouldn’t that have been a grand and humorous bit of fun?
  • Hello My Name Is… - If your pals are short on time, a little shy about diving in or just prefer pre-made personas there are already created characters included. There are around 10-ish total, and while they run the gamut of available classes to represent, don’t expect every race represented or anything that might stand out as an unusual combo. No dwarf rangers or warforged paladins I’m afraid, but there are some tried and true examples of some staple heroes. Each one is a complete write up listing their stats, racial traits, class features and background. Any gear is described, including what attacks they can make and if they can cast spells they are listed in detail. No assembly required, batteries included, ready to play right out of the box! The only thing left for you to do is give them a name and/or describe them if you chose. I suppose if a lack of creativity restrained you; you could simply be bob the dwarf…
  • Step Right Up – It wouldn’t be a playtest without some material for you to play through, right? To that end a collection of previous released adventures complete with their bestiaries and a new one are also included. So a DM can get a feel for things before trying to devise his own dark dungeon, if he preferred.

So, I believe that finally brings us full circle and to a close on my commentary regarding the final Next packet. An additional update is promised to be on its way in the immediate future, but until it arrives all that remains is to put these rules to the test. Do they hold up? Will they feel like you expect them too while playing? Who knows, but for now this is my thoughts on the subject. I’d welcome to hear what anyone else thinks or their own experiences. And rest assured; I’ll test things out as well before long. Whether those results make their way into a post or the update manages to warrant one, I’m always willing to discuss my impressions should anyone find themselves’ curious. Hopefully you’ll enjoy your time playing with the new Next material, I know I will.

Friday, October 4, 2013

Beasts and Backgrounds.



Beasts and Backgrounds

When a player makes a character, that persona is more than just a class and race combination. It’s a sum of all its various components, and one aspect I for one am celebrating is that of backgrounds. One of my favorite things to do when making a character is to try and somehow work something into them to represent their background. A wizard might have some training as a bookmaker or record keeper because he grew up working as a clerk or craftsman before beginning their arcane studies. A young swordsman might have an acceptable knowledge of nature, geography or perhaps even be a capable farm hand. Doesn’t make either more powerful in combat or anything but it speaks to where they came from, makes the character have just that; more character. Its fun opens up interesting options for stories and allows you to really think about where they came from – not to mention why they do what they do.

The addition of backgrounds as a component of character creation, at least to me, was a welcome and delightful feature. So, in continuing my look at the final playtest packet released for D&D Next, let’s start with Backgrounds.  

  • There was a Yesterday for everyone – Every background presented grants the character proficiency with three skills, (up to) three tools, and a trait. The traits are basically an extra special ability the character can use that relates to their background. Some backgrounds also provide additional languages as well. A list of recommended gear is also present for those who take the class quick start gear packages complete with cost.
  • Tied Traits – Generally speaking, the traits granted to a character also serve to provide a tie to the world as well. They allow for them to have a potential connection to various groups they can interact with. In this way they don’t just provide a static bonus or ability, but instead a means to establish them as part of the world around them. A member of the thieves’ guild might recognize someone speaking in code, but it also means they might know others or be called on to settle guild business. It opens potential plot hooks for stories and serves to ground the character.
  • Enough to go Around – Not every imaginable background is listed among the samples. However, there is more than enough variety to cover most of the basics. And, should some specific background desired not be among those listed there are guidelines to come up with your own. More than sufficient enough to be of use to play with.

Let’s turn our attention as we take a moment to consider the monsters themselves now, since no adventure could be complete without bad guys to beat.

  • Monster, Monster, Goose – I haven’t counted them, but there are almost 90 pages of bestiary entries describing quite the range of monsters. But not every entry is just another beast to battle. There are also stated descriptions for animals like horses, and various humanoids as well.
  • Familiar Foes – Go ahead and grin, I know we all will; some of our favorite enemies are back once more. Like those vicious little lizard-looking kobolds for example. There is quite a collection of classic and iconic creatures to do combat with.
  • Don’t Expect The Same Fights – Even though some of the same monsters are back, there are also new ones as well. Monsters like kobolds now come in different types. Others have chieftains/leaders to be faced as well, and a new random recharge means you can never be certain that beholder is empty of energy blasts. So prepare for some familiar fun but don’t forget to keep an eye out for some surprises too.
  • Encounter Building Blocks – Gone are the challenge ratings, encounter levels and other such figures used to calculate which monsters made a threat and which were too much. Included in each entry is a single section at the end listing what level is appropriate for the party to be and how much xp is rewarded.
  • And… Action – The monsters presented aren’t just bland sets of stat blocks, they also list key traits, attacks and any customizable options for the dm. This includes any tactical strengths, average damage on a hit (damage dice are listed as usual), etc. Customizable features for some monsters can be things like if the creature can change shape, cast spells, curse its foes etc. Not every creature of a set kind will all be cookie cutter clones. All the better to have provide you with some variety in your opponents, no?


Even with some classic monsters and the inclusion of rules regarding backgrounds Next still proves to me to be fresh, innovative and a clear return to the game’s core. It shows us some of the games defining elements in new ways or with refreshing simplicity. Things may be changing but the past is not being forgotten nor is it replacing the future.