Tuesday, June 12, 2012

Breaking News; Trolls No Longer Content With Bridges And Caves.

Passion, it has always been both powerful in it's motivation as it is terrifying in how it affects some of us. For example, with the valiant efforts being attempted towards #dndnext, it has also brought with it something terrible. Trolls. And unlike the creatures of folklore these seem less than content to remain under their bridges or caves. Granted, this is all to be expected, and if such individuals were to remain under their respective locales and only confront those miss-fortunate passerby's it could be written off as understandable. But instead, what we find is a collective of agitated trolls who have left their haunts to stalk about and stir up any form of confrontation possible.

Common sense might demand a simple placement of an adage much like one at any zoo or wildlife park; 'Don't feed the trolls.' With such advice we could just smile, nod, and go on our merry way. The problem with this is that the professed cause isn't the cause. Supposedly, most of these trolls are citing issues with the playtest material, claiming various design elements flawed or ill-suited to them. To be fair, this is a playtest and Wizards did ask for our feedback to help ensure the best possible game they could deliver. However, like agitated piranha these folks aren't simply content to provide legitimate feedback - not even fair criticism. Instead they seem driven to feverishly shred every possibly positive notion they come across.

I've been excitedly following the topic of #dndnext since the open playtest was released in hopes of seeing other people's thoughts and reactions. I've even tried to refrain as often as I could from being dragged into heated debates over the issue. But unfortunately, like a well known bridge I have found myself often facing a troll as I strive to move on to greener meadows. Even negative feedback can be helpful, I can appreciate that from a design standpoint. But actively going out of your way to attack and provoke aggressive verbal exchanges over a subject does little more than to poison the overall topic. Weather this is a goal for some or not I can't say. What I can say is that with each passing day the more floods of negative commentary that continues to tear down any attempt at working towards an improved version of the game only drives me to believe that some people can never be happy. And as such make me question weather or not any open discussion is even possible.

Even if you strive not to engage these trolls, or feed them as it were, you can't ignore them without fearing for the future of the game. Because these voices, these loud negative voices are speaking about a topic that is being shaped by everyone who chooses to talk about it. And no matter how one sided or flawed their arguments might be they are being heard as we all have a right to be. If you like what your seeing you have a right to say so, just as much as if you don't. But with that that said you must also remember you don't have the right to relentlessly assault every opinion anyone else has. Say your piece in the playtest feedback if you want to shape the game's future. But, please, don't discount the process and tear it down without taking part.

It's one thing to enter into a discussion with someone on a topic, to listen to their views and then politely explain your own. Quite another to discount everything others say and claim to be victimized/ignored. Nonstop negative barking isn't helping your case, even though I know it will continue to go on; if for no other reason than that it disrupts things and feeds some peoples need for any form of attention. The playtest is what it is, a playtest to test out how the early parts of the game are when played. To expect more than that or to assume anything beyond what is presented is ludicrous and pointless. If you'd like to approach the issue with respect and an open mind I'd be glad to hear what you have to say. But please, don't presume to expect me to set here any further and allow tolls to run a muck like a mob while they demand my attention.

You want respect? You want attention or to be taken seriously? Then please, try to approach the issue with at least some degree of maturity or decency. And if you cannot, if all you can do is spout forth an endless streaming rant of negativity then return beneath your bridge now and kindly await some other ears. Cause mine will be otherwise engaged.

10 comments:

  1. My main hope is that the design team will focus most on feedback from the playtest survey, as that filters out the people who've not actually played with the new rules, the armchair designers who've drawn their conclusions from a read-through alone, and the diehard edition-warriors who won't be satisfied by anything short of a full-scale rollback to their edition of choice.

    Because as you say, there's a distinction between the people who give negative feedback in order to help things improve, and those who are outraged because they want a completely different game to what the designers have in mind. The former are productive participants, the latter are poisoning the entire discussion.

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    1. Precisely! We have the chance here to build something of lasting value for a hobby we all love. If you want to take part in that, great. But let's not endlessly bemoan and destroy everyone else's attempts.

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  2. Literally the purpose of a playtest is to test it. To TEST it. To find the negatives and push them into the light, to find anything and everything that needs to be fixed. The real trolls are the ones getting mad at those who are, again, very literally fulfilling the playtest's purpose.

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    1. And while that in itself is perfectly fine, the problem lies with those who try to cast everything in a negative light and will hear zero discussion against their view. Yes this is a test as I stated, but incessant negative feedback is little more than an attempt to derail the process. Constructive criticism is one thing, but to actively attack every part of the test isn't helping to fix anything. It is only destructive.

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    2. There is a difference in constructive feedback through the proper channels and the "ZOMFG THIS SUCKS I HATE IT ITS WORTHLESS" that I see plastered all over social media.

      I think I can speak for both the author and myself when I say that we LOVE discussing honest, constructive feedback with anyone, regardless of their stance on the issue. Discussion leads to understanding.

      However, I don't think "THIS GAME SUCKS WILL NOT PLAY 2/10" style posts on a playtest are constructive at all. The game isn't finished, and so many Twitter trolls are judging it as though it is. That's bull, and that's what the author is railing against.

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  3. Sadly no matter what we say the trolls will persist having already decided the game is complete and will never change and so on. They then dress themselves up as providing constructive criticism in order to improve the system (by trying to make it the same as their beloved system) and shout that anyone who calls them on this behavior is stifling the conversation or trying to stop feedback.

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    1. I'm inclined to agree, however simply letting trolls run rampant doesn't seem to be doing much good either. If even a few are able to stop and consider things and then present a fair point I'm all for listening. But don't belittle the attempt because it doesn't seem right now to be exactly what you think it should. Help work towards it.

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